A surge ends, and yet the backlog doesn't โ support tickets after an outage, checkout lines after the match, builds after the merge deadline. The pile grows fast, at everything the rush brings beyond your capacity, but it drains slowly: only the capacity your baseline work leaves over goes to digging out. A team at 50% busy shrugs off a two-hour rush; the same team at 95% busy spends the rest of the week on it. The busier you normally run, the longer the hangover โ headroom is recovery speed.
| Baseline busy | Spare | Recovery | รท surge |
|---|---|---|---|
| 50% | 10/h | 2 h | 1ร |
| 70% | 6/h | 3 h 20 min | 1.7ร |
| 80%you | 4/h | 5 h | 2.5ร |
| 90% | 2/h | 10 h | 5ร |
| 95% | 1/h | 20 h | 10ร |
Every row clears the identical surge โ 20 jobs deep, built in 2 h โ and differs only in how calm the baseline is. At 50% busy the backlog drains in 2 h; at 95% the very same rush takes 20 h to dig out of, 10ร the surge itself. Utilization looks like efficiency on a quiet day, but headroom is recovery speed: the slack you keep is how fast you bounce back.